About the project
The overall objective of this project is to create a serious gaming environment that allows stakeholders to collaboratively develop and test proposals for interventions as well as management strategies in river management. Ultimately, the serious gaming environment empowers stakeholders to make informed decisions in and contribution to the realisation of self-sustaining multifunctional rivers.
Part of the academic contribution of this project is to research how a serious game can best support the types of decision-making processes as found in river management. To make informed decisions, it is important to provide stakeholders, ranging from expert to non-expert, with relevant knowledge. Too little knowledge might not provide a solid basis for decisions, while too much knowledge might make stakeholders focus on details and therefore lose track of the main goal. Read two-pages overview >>
- den Haan, R.J., Cortes Arevalo, V.J., van der Voor, M.C., Hulscher, S.J.M.H., (2016), Serious gaming environment to collaboratively explore river and floodplain maintenance
strategies, Games and learning Alliance conference 2016, GALA 2016: Games and Learning Alliance pp 24-34, DOI: 10.1007/978-3-319-50182-6_3
- den Haan, R.J., van der Voor, M.C, Hulscher, S.J.M.H., (2014), Challenges in the design of the Virtual River serious game, In: D.C.M. Augustijn, J.J. Warmink (Eds.). Book of abstracts NCR-days 2014, NCR Publication 38-2014, 2-3 October 2014, University of Twente, Enschede, pp. 53-54.